I also collected more references during the entire process. No matter how good you are, artists always need inspiration to start. For the skin details I gathered skin closeups images and other artist works for inspiration. I spent a lot of time gathering images from movie screenshots, interviews shots, and other sources. Also, you don't have the luxury to get photographs of actors as you need them. On the internet you can find tonnes of images of famous actors but it starts getting complicated when you don't have similar camera data of every image. With starting a model, my first challenge was to get reference images. Since Jack Black is one of my favourite actor, I decided to try out his portrait. I decided to create a portrait of Jack Black as everyone loves him and also I wanted to create a head that had more volume, personality and characteristic. Substance Painter - for cloth texturing.Zbrush - for overall details, both high and low sculpting.Maya - for low mesh modelling, final render.Here is the software I use for this model: I also wanted to achieve realistic results of the overall portrait. When creating this portrait my initial goal was to achieve realistic skin details with manual sculpting in Zbrush. Parth is constantly pushing the limits of realism in his artwork, and in this article explains how to achieve realistic skin details using manual sculpting techniques in Zbrush. Parth Shah is a Modeling TD at DNEG, and alumnus of MAAC Institute in India.
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